GAME UPDATES

New Version Preview 27/04

My Lords, a new update will be released on 2022/4/28! To give everyone a better game experience, we’ll be bringing you lots of upgrades and optimizations. Let’s take a look at them!

[What’s New]

1. 7day Red Hero Pack

Log in every day within 7 days of purchase to earn big rewards!

2. Decor Jubilee Event

Classic decorations making a comeback – don’t miss out!

[Optimizations]

1. The Tree of Life will revive additional wounded troops.

Apart from reviving dead troops as usual, the Tree of Life will additionally revive a certain amount of wounded troops for free.

2. Hero upgrade conditions adjusted

Each time Lords consume Hero Shards to upgrade a Hero by one rank, the Hero’s level cap will be raised by four – e.g., a 1-Star Rank 1 Hero can be upgraded to Lv.44.

3. Level adjustment to the Hall of War’s rally function.

3-minute rallies will be unlocked at Legendary Lv. 4, while 1-minute rallies will be unlocked at Legendary Lv. 5.

4. Devour decor-type items in the Sea of Stars to earn Stardust.

5. Stamina rewards added to Daily Quests.

6. While the Legendary Overlord War is raging, actions like quitting or disbanding your Alliance, or kicking out Alliance members won’t be available.

7. In the future, hero chests will be kept in the Hero Shard vault instead of your Bag.

8. Some hero skills adjusted.

The Faceless Knight

Increases Infantry Attack and HP by 55.54%. (Every 100 battle prestige adds an additional 0.74% to this buff). Increases damage dealt by Spearmen by 20.49%. (Every 100 battle prestige adds an additional 0.30% to this buff).

Mori Istar

Increases Archer Attack by 54.34%. (Every 100 battle prestige adds an additional 0.80% to this buff). Increases Archer Defense by 25.13%. (Every 100 battle prestige adds an additional 0.37% to this buff). Archers led by this hero will ignore 10.00% of Infantry Defense when attacking or defending a Castle.

Aderyn

Increases cavalry attack and HP by 55.14% and gives lancers a 30.00% chance to ignore enemy defense. Also increases your mounted archers’ chance of activating critical strike by 35.00% (Every 100 battle prestige adds an additional 0.73% to this buff)

Ariawynd

Increases Attack and Defense for all troops by 40.56%. (Every 100 battle prestige adds an additional 0.51% to this buff).

Rutenia

Increases Attack and Defense by 89.18% for all troops, and Dispatch Size by 20022 (Every 100 battle prestige adds an additional 0.95% to Attack and Defense buff, and 235 to Dispatch Size buff.)

Gideon

Increases infantry attack/defense by 89.97% (Every 100 battle prestige adds an additional 0.98% to this buff) Increases shield infantry’s chance of activating dodge by 10.00% and spear infantry damage by 45.29% (Every 100 battle prestige adds an additional 0.50% to this damage)

Naia

Increases Infantry Attack and Defense by 109.03%. (Every 100 battle prestige adds an additional 1.10% to this buff). Summons 1 or 2 Sirens each time Spearmen attack, and then launches another attack, with each Siren dealing additional damage that is 45.61% of the damage dealt by Spearmen. (Every 100 battle prestige adds an additional 0.44% to this buff). Siren damage is doubled if dealt to Cavalry units. There’s a 40.52% chance to summon a second Siren. (Every 100 battle prestige adds a 0.13% chance of summoning a second Siren).

Rothai

Increases Infantry’s Attack and Defense by 73.49%. (Every 100 battle prestige adds an additional 0.71% to attributes.) When affected by Bloodlust, Spearmen convert 31.30% Defense bonus to 74.97% damage dealt bonus. (Every 100 battle prestige converts 0.38% Defense bonus to 0.91% damage dealt bonus.) Meanwhile, Shieldmen convert 31.30% Attack bonus to 62.61% HP bonus. (Every 100 battle prestige converts 0.38% Attack bonus to 0.76% HP bonus.)

Kanoa

Increases Archer Attack and Defense by 89.85%. (Every 100 battle prestige adds an additional 0.97% to this buff). Increases damage dealt by Archers by 45.64%. (Every 100 battle prestige adds an additional 0.50% to this buff).

Tyr’anis

Increases Shieldman HP by 70.43%. (Every 100 battle prestige adds an additional 0.75% to this buff). Increases Archer Attack by 109.43%. (Every 100 battle prestige adds an additional 1.11% to this buff). Increases Archer Defense by 72.37%. (Every 100 battle prestige adds an additional 0.65% to this buff). When Archers attack, a Piercing Arrow will be fired, dealing 60.59% additional damage. When enemy Infantry is shot, a piercing effect is triggered, ignoring 50.14% of enemy Infantry Defense. (Every 100 battle prestige adds an additional 0.25% to this buff).

Tya’kal

Increases HP and Defense by 65.28% for all Shieldmen in Tya’kal’s dispatch (Every 100 battle prestige adds an additional 0.68% to this buff.) Also, Tya’kal’s Goat Skull Crossbow can increase Attack by 80.84% and Damage Dealt by 60.28% for all Archers in her dispatch (Every 100 battle prestige adds an additional 0.81% to Attack buff and 0.68% to Damage Dealt buff.)

Kavehn

Increases Cavalry Attack, Defense, and HP by 69.99% (Every 100 battle prestige adds an additional 0.75% to this buff.) Increases Cavalry Damage Dealt by 0.45% for every 1,000 Cavalry in your dispatch, up to a maximum of 45.2% (Every 100 battle prestige adds an additional 0.52% to this maximum damage.)

Hua Mulan

Increases Shieldman Defense by 110.22%. (Every 100 battle prestige adds an additional 1.10% to this buff). Increases Cavalry Attack by 110.22%. (Every 100 battle prestige adds an additional 1.10% to this buff). Increases damage dealt by Cavalry by 50.19%. (Every 100 battle prestige adds an additional 0.49% to this buff). During battle, there’s a 30% chance to attack again.

Akin

Increases Cavalry’s Attack and Defense by 80.03% (Every 100 battle prestige adds an additional 0.80% to this buff.) and damage dealt by 65.28% (Every 100 battle prestige adds an additional 0.68% to this buff.) When Cavalry troops are attacking, creates a lightning mark on the enemy troops, decreasing their HP by 50% until the battle ends. (This effect can’t be stacked.)

Cho’jin

Increases War Machine damage by 80.71%. When your war machines die, they deal damage to the last melee troops that attacked them (equal to 80.71% of their max HP)(Every 100 battle prestige adds an additional 1.02% to this buff, and increases explosion damage by 1.02%)

Pan

Increases War Machine Attack and Defense by 90.61%, and Catapult damage dealt by 85.49% (Every 100 battle prestige adds an additional 0.93% to Attack and Defense buffs, and 0.99% to damage dealt buff.)When Rams are attacking, there’s a 40.00% chance to activate Bombardment, giving the Catapults another attack.

Gadom the Razer

Increases War Machine Attack and Defense by 80.63%, and Catapult damage dealt by 80.17% (Every 100 battle prestige adds an additional 0.88% to Attack and Defense buffs, and 0.95% to damage dealt buff.)When Catapults are attacking meatshield troops, decreases targets’ Defense by 50.00%.

These are some of the main optimizations introduced in the coming update. Remember to follow the Forum for more news from Elyanna!

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